![]() ![]() ![]() – I'm running the game on OSX 10.8.4 on my 2011 Macbook Pro, if that info helps at all. is there a way to make the PS3 controller not recognizable as a buggy gamepad in the game? Maybe an option of some sort? I'd prefer to play with my custom binds on my PS3 controller if possible. Other buttons don't behave right either.Īnd since I have my keys bound to the PS3 controller through my mapping app as well, it's trying to act as two controllers in one. But the D-Pad doesn't work, save for the right D-Pad button, which for some reason pauses the game or goes to the map. The only thing that works right is the left analog stick, which controls movement just fine. However, when trying to play the game, I think the game is trying to read my PS3 controller as a useable controller already, although not accurately. – Square button is bound to Left Mouse Click for attacking, X button is bound to my space bar for jumping, and so on). I've got custom binds set up through Joystick Mapper so that certain keyboard and mouse clicks can be done through my PS3 controller (i.e. For PES, hot key combinations are used to load/save emulator state and to exit emulators, thus returning you back to the PES GUI. When pressed in combination with another button on the control pad a particular action may be peformed by the emulator. Unfortunately, I'm having an issue using my PS3 DualShock controller with the game, while using a controller mapping app called Joystick Mapper for OSX. A hot key is a button that is designated to act like a function key if you will. First of all, thank you guys for finally bringing MotN to Mac! I've been dying to play this game! ![]()
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